User
Interface

We create the look and feel that enhances the overall user experience.

User Interface

We create the look and feel that enhances the overall user experience.

USER INTERFACE

Our Work Process

We apply a set of beliefs or fundamentals that will be reflected in the interface design (UI) that will be consistent and let us achieve unique products.

We call this work methodology Β«Design SystemΒ» which consists of different stages:

style guide

At this stage we understand your competition and identify opportunities for your product.

Elements

We define the core building blocks for your product.

Components

We create topics to identify problems to solve and prioritize new project ideas.

Patterns

We define the reusable/recurring components which for better user interface design.

Repository

We use a repository where both design files and code will be stored.

Documentation

We document the entire process for designers and programmers.

Prototypes and Interaction

We create interactive prototypes as part of our process of exploring design ideas

style guide

At this stage we understand your competition and identify opportunities for your product.

Elements

We define the core building blocks for your product.

Components

We create topics to identify problems to solve and prioritize new project ideas.

Patterns

We define the reusable/recurring components which for better user interface design.

Repository

We use a repository where both design files and code will be stored.

Documentation

We document the entire process for designers and programmers.

Prototypes and Interaction

We create interactive prototypes as part of our process of exploring design ideas

We create user experiences that attract and generate conversations.

🎨 Style Guide

The style guide is the basis of everything that is done in the interface, for example:

πŸ‘‰ We define the color palette of the product.
πŸ‘‰ Typography and typographic scales.
πŸ‘‰ We propose the layout and spaces that we will call grids.

🎨 Style Guide

The style guide is the basis of everything that is done in the interface, for example:

πŸ‘‰ We define the color palette of the product.
πŸ‘‰ Typography and typographic scales.
πŸ‘‰ We propose the layout and spaces that we will call grids.

πŸ”  Elements

With the elements we already mentioned that they are the first piece of interface that is very tangible, for example:

πŸ‘‰ Iconography that can be designed by us or from existing libraries.

πŸ‘‰ We define the buttons that will coexist with the design proposed at the beginning of the project.

πŸŽ› Patterns

Patterns help us visualize how to solve a complex design situation. A pattern sometimes consists of several steps, such as a search process; or upload a photo, filter items, etc.

πŸŽ› Patterns

Patterns help us visualize how to solve a complex design situation. A pattern sometimes consists of several steps, such as a search process; or upload a photo, filter items, etc.

πŸ“² Components

They are elements grouped with a more specific purpose. They will be the most central and structural part of your design, and even if you have few elements, your projects may have lots of components of different types.

An example might be a dialog box.

πŸ“‡ Repository

We use a repository where both design files and code will be stored. It will be the central place from where others programmers will get what they need to start using the design system.

πŸ“‡ Repository

We use a repository where both design files and code will be stored. It will be the central place from where others programmers will get what they need to start using the design system.

πŸ“‹ Documentation

We document the entire process so that this accessible to designers, programmers and other team members.

πŸ’» Prototypes and Interaction

We create interactive prototypes as part of our process of exploring design ideas that help other people see our vision. It helps us to:

πŸ‘‰ Check if a design has logic.
πŸ‘‰ Find and test bugs.
πŸ‘‰ Visualize the design in a more realistic format.
πŸ‘‰ Test with users.
πŸ‘‰ Don’t waste time developing features without testing or validating.

πŸ’» Prototypes and Interaction

We create interactive prototypes as part of our process of exploring design ideas that help other people see our vision. It helps us to:

πŸ‘‰ Check if a design has logic.
πŸ‘‰ Find and test bugs.
πŸ‘‰ Visualize the design in a more realistic format.
πŸ‘‰ Test with users.
πŸ‘‰ Don’t waste time developing features without testing or validating.

TOOLS

The programs we use

We use the right tools to make work processes more effective and can be developed in the best way.

Great UI can drive massive results